A Living Card Game of Dark Fantasy

Forge of Fists

“From far away, Truth appears to be a circle: simple, clear, precise. Only when examined very closely do you reveal a many-sided shape, with infinite angles.”
- Fra. Tolomeo Tartolo

Scroll

What is Forge of Fists?

Royal Edict card

Forge of Fists is a living card game (LCG) set in the land of Almokon, which is ruled by the old and wise emperor, Manfred the Most Loved. Unfortunately, Manfred is dying (for he is old) and upon his death he knows his empire will crumble (for he is wise).

To maintain peace in Almokon, Manfred must decide, now, who is to wear the crown of the empire upon his passing. You, the player, are one of many monarchs vying for Manfred's favor. Your ability to rule, to protect, and to grow your realm will determine if you will be the next emperor of Almokon.

Highlights

Alternating Actions

One player takes a single action, then the other responds. No phases, just pure interplay.

40-Card Decks

A tight constraint that rewards craft and synergy, supported by distinct factions.

21 Bounty to Win

Gain Bounty by decimating your opponent's units, characters and improvements.

Original Artwork

171 traditional and digital paintings created for the game.

The Factions of Almokon

Conquest

"Blood is for butchers."

Batalan the White Begba Doum Genesis Keep Ward's Hill
Community

"One thousand times a thousand hands raised in defiance."

Crul Blackmoon Kin Paco Asala-Sala Mat-Mat-Sin
Creed

"Pray before you act, forgive yourself later."

Lord Willsit Monda Vesel MacMarten Rock Mother's House
Trade

"Flesh is a currency of last resort."

Green Queen Chelise Vaya Mykolo Nelucifera Zostera
Diplomacy

"Respect, understanding, compromise: forget these words."

Casara Valara Viktor Valara Bicara Township Rahasa

How to Play

Almokon is a land of many kingdoms, each shaped by one of five great factions: Conquest, Community, Creed, Trade or Diplomacy. Choose one, build your kingdom, and destroy all who stand against you. The first player to reach 21 Bounty Points wins — and every card you destroy brings you closer to victory.

1Choose Your Faction

Every game begins with a Monarch — your ruler — and the faction they lead. There are five:

  • Conquest Brutal, fast and beastly. Win by force alone.
  • Community The power of the group, drawing strength from nature.
  • Creed Manipulate the fates and let loose your flock.
  • Trade Rule the waves and exploit the markets for maximum power.
  • Diplomacy Control the conversation and push your enemy off the map.

Your Monarch determines your faction, your playstyle, and the cards available to you.

2Build Your Deck

A deck is 40 cards plus your Monarch and matching Capitol. You build around your faction's strengths — but you're not locked in. Each faction is aligned with two neighbours, and you may recruit up to twelve cards from them. Neutral cards are open to everyone.

The result is a deck that's distinctly yours: focused enough to have an identity, flexible enough to surprise.

3Know the Battlefield

Opponent's Realm Monarch · Capitol · Characters · Improvements
Outland
Wilderness Land Forces
Open Sea Naval Forces
Your Realm Monarch · Capitol · Characters · Improvements

The board is split into two domains. Your Realm is your home — where your Monarch, Capitol, and characters reside. The Outland between you and your opponent is where blood is spilled, divided into the Wilderness for land forces and the Open Sea for naval ones.

Cards move forward into the Outland to attack. There is no retreat — once committed, the only way is onward.

4Take Your Turn

Forge of Fists has no turns in the usual sense. Players alternate one action at a time — play a card, launch an attack, gather resources — back and forth, action for action.

It means the pressure never lifts. Every move you make opens a door for your opponent. Every move they make opens one for you. The game is a constant, shifting negotiation of tempo and threat.

Play Free — Right Now

The full Forge of Fists experience, in your browser. No account required, no download, no cost. Take command of any faction and face the CPU opponent across a complete game.

Open the Demo ↗ play.forgeoffists.com

Single-player vs. CPU · All five factions available · No account needed

About the Designer

Forge of Fists was created by me, Graham Cranfield. I previously published Hero’s Journey Home in 2015 and did not publish many other amazing yet half-completed games in the ensuing years. I live in Richmond, Virginia with my family (the family my wife and I started, that is, not my original family from when I was a child).

When I’m not painting or working on a game, I bind books, paint miniatures and listen to vaporwave. That’s incredibly reductive, I probably do other things too.